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Post by Gree on Jul 14, 2009 13:52:08 GMT -5
And off-topic is a way of life here, Gree. So it's all right for me to hijack all the threads and veer it to talking about my boring day job? seems's like an odd policy to me.
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Post by RedsandRoyals on Jul 14, 2009 13:55:01 GMT -5
And off-topic is a way of life here, Gree. So it's all right for me to hijack all the threads and veer it to talking about my boring day job? seems's like an odd policy to me. That wouldn't be so much hijacking the thread as just shooting the operators and smashing the thread into the ground in a giant fireball. The conversation progressed to talking about Marines, that's all. Given that this thread is about ANOTHER Space Marine codex, it was bound to happen... Reds
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Post by John_Galt (M.I.A) on Jul 14, 2009 13:55:08 GMT -5
So it's all right for me to hijack all the threads and veer it to talking about my boring day job? seems's like an odd policy to me. No, it just sorta happens. This is the only place where I've ever seen a silly RP be thrown off topic, it's inevitable.
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Post by Gree on Jul 14, 2009 13:58:42 GMT -5
So it's all right for me to hijack all the threads and veer it to talking about my boring day job? seems's like an odd policy to me. That wouldn't be so much hijacking the thread as just shooting the operators and smashing the thread into the ground in a giant fireball. The conversation progressed to talking about Marines, that's all. Given that this thread is about ANOTHER Space Marine codex, it was bound to happen... Reds I fail to see how talking about company policy has to do with the new Wolf minis and rules. If you want to talk about something else then start a new thread for it. It's simple.
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Post by Rolling Thunder on Jul 14, 2009 14:20:26 GMT -5
And unnatural. Far better to just let the conversation progress.
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Post by Gree on Jul 14, 2009 14:22:18 GMT -5
Except I don't care about how many marine codices there are or how much attention GW pays to the other armies. I could care less really.
I do care about how the new models and rules will turn out for the Wolves.
That's why I made the thread.
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Post by Rolling Thunder on Jul 14, 2009 15:00:48 GMT -5
And I don't care about the fact you don't care. In fact, the sum of my nihilism in regards to the Space Wolf rules in general and space marines in particular is so great that if it were not spaced evenly throughout my brain, it would achieve infinite mass and create a black hole.
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Post by Gree on Jul 14, 2009 15:04:35 GMT -5
And I don't care about the fact you don't care. In fact, the sum of my nihilism in regards to the Space Wolf rules in general and space marines in particular is so great that if it were not spaced evenly throughout my brain, it would achieve infinite mass and create a black hole. That's your opinion, and you are not obgliated to post in my thread. You are free to post your thoughts elsewhere in another thread. I get the fact that you hate marines, but I made this thread so I could talk about something that I was looking forward to. You can easily create another thread and post your throughts elsewhere. You can't force your opinion on others.
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Post by John_Galt (M.I.A) on Jul 14, 2009 15:04:38 GMT -5
Agreed, don't care about space wolves. Update Dark Angels!
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Post by Gree on Jul 14, 2009 15:06:26 GMT -5
Agreed, don't care about space wolves. Update Dark Angels! Not going to happen anytime soon.
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Post by control on Jul 14, 2009 15:47:24 GMT -5
I don't see why they try and make other armies seem really cool. It worked for the orks didn't it? They've had a HUGE amount of new minis. Instead they keep (re)making more and more sm chapters.
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Post by John_Galt (M.I.A) on Jul 14, 2009 15:58:58 GMT -5
The problem is they arn't making the sm's cool. They had that, what they did was take everything that was good and smoosh them into the vanilla dex.
For example, just to name 3 off the top of my head with Dark Angels: -Dark Angels were originally the only chapter allowed to purchase Plasma Cannons, as they are the oldest chapter and have access to ancient weaponry. Not so anymore. -Dark angels had the only relic blade (sword of secrets), now everyone can have one. -Dark Angels Veteran Sergeats could purchase "Stubborn" (not to be confused with the Universal Special Rule), which made them pass all morale checks except pinning, to represent them being inducted into the deathwing, the Chapter's first company. This was removed.
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Post by Gree on Jul 14, 2009 16:08:30 GMT -5
I don't see why they try and make other armies seem really cool. It worked for the orks didn't it? They've had a HUGE amount of new minis. Instead they keep (re)making more and more sm chapters. You mean like they are remaking the Necrons and Dark Eldar next? The problem is they arn't making the sm's cool. They had that, what they did was take everything that was good and smoosh them into the vanilla dex. For example, just to name 3 off the top of my head with Dark Angels: -Dark Angels were originally the only chapter allowed to purchase Plasma Cannons, as they are the oldest chapter and have access to ancient weaponry. Not so anymore. -Dark angels had the only relic blade (sword of secrets), now everyone can have one. -Dark Angels Veteran Sergeats could purchase "Stubborn" (not to be confused with the Universal Special Rule), which made them pass all morale checks except pinning, to represent them being inducted into the deathwing, the Chapter's first company. This was removed. To be honest the Dark Angels are not really all that divergent at all from the main codex, it's really only the Deathwing and Ravenwing now, I believe they could be easily incorperated into the main dex with a couple of special characters.
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Post by Rolling Thunder on Jul 14, 2009 17:00:18 GMT -5
Actually, I in no way, shape or form hate space marines. In fact, I quite like some space marines - Salamanders, Black Templars, Space Wolves, Lamenters, Black Dragons, Minotaurs - all original, interesting and stylish chapters. Unlike the new lot, which are just a 'play space marines kids, you'll win really easily!' gambit by GW to pull more money into their marine line.
Plus I don't really care about what you made this thread for. The IGMB is designed for a rolling, fluid discussion about anything and everything surrounding the topic, not just some iron-clad adhereance to said topic. Yes, it takes longer, but in general it produces a more fruitful discussion.
On the subject: I wonder if Grey Hunters/Blood Claws will still both represent the 'general-purpose' and 'swarm close-combat' side that old SW used to have.
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Post by ElegaicRequiem on Jul 14, 2009 17:02:21 GMT -5
Who knows anything about the dreadnought sc? The BA used to have one... Will the SW get to keep theirs?
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Post by commissargaunt on Jul 14, 2009 17:06:06 GMT -5
I play a combined GK+IG force, simply because I love the GK models. They are truly beautiful, and frankly i like them because they are as close to being UN-Mariney with space marines as possible. I think SMs get too much potential for cheese lists with the sheer size and scope of units and abilities they can have. just my 2 cents anyways
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Post by Gree on Jul 14, 2009 17:33:38 GMT -5
Actually, I in no way, shape or form hate space marines. In fact, I quite like some space marines - Salamanders, Black Templars, Space Wolves, Lamenters, Black Dragons, Minotaurs - all original, interesting and stylish chapters. Unlike the new lot, which are just a 'play space marines kids, you'll win really easily!' gambit by GW to pull more money into their marine line. Sadly you don't give off that impression. I think SMs get too much potential for cheese lists with the sheer size and scope of units and abilities they can have. just my 2 cents anyways Actually loyalist marines are one fo the most balanced armies out there. Orks and Chaos armies do better than they do in the GT's. On the subject: I wonder if Grey Hunters/Blood Claws will still both represent the 'general-purpose' and 'swarm close-combat' side that old SW used to have. I hear rumors that it was going to be a Black templar sort of thing. but don't quote me on that. I prefer it the old way myself, I can't imagine Phil Kelly doing that sort of thing.
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Post by commissargaunt on Jul 14, 2009 17:50:48 GMT -5
They are more cheesy on the side of combos rather than particularly cheesy units or weapons. eg: they can combo a master off the forge with a bike and a conversion beamer. This is VERY nasty BTW. They also get the only unit in the game than can deep strike then charge without having a special character. Marines have so much to work with that cheesy combos are easier for them than for some other armies (not including the cheese kings the eldar lol). I am however happy that the Guard now gets its own lil' slices of Gorgonzola mainly in the formof marbo+callidus assassin lists or 3 Psyker battle squads and a culexus assassin ;D.
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Post by Gree on Jul 14, 2009 18:55:16 GMT -5
[ They also get the only unit in the game than can deep strike then charge without having a special character. Vanguard actually are pretty mediocre. They are overpriced for what they do. I have never seen them earn their points back. Marines have so much to work with that cheesy combos are easier for them than for some other armies (not including the cheese kings the eldar lol). I am however happy that the Guard now gets its own lil' slices of Gorgonzola mainly in the formof marbo+callidus assassin lists or 3 Psyker battle squads and a culexus assassin ;D. Then what's the problem then if you got your own lists?
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Post by The Envoy (AWOL) on Jul 14, 2009 18:57:13 GMT -5
[ They also get the only unit in the game than can deep strike then charge without having a special character. Vanguard actually are pretty mediocre. They are overpriced for what they do. I have never seen them earn their points back. I've found Vanguard work wonders when you have them run as back-ups to Shrike. Give them all power weapons and then Infiltrate or Outflank them, and they do a lot of damage.
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Post by Gree on Jul 14, 2009 20:47:00 GMT -5
Vanguard actually are pretty mediocre. They are overpriced for what they do. I have never seen them earn their points back. I've found Vanguard work wonders when you have them run as back-ups to Shrike. Give them all power weapons and then Infiltrate or Outflank them, and they do a lot of damage. Then you don't have the deep strike ability assualt and you have to buy a special character for it to work. I prefer sternguard much more.
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Post by The Envoy (AWOL) on Jul 14, 2009 20:48:49 GMT -5
I've found Vanguard work wonders when you have them run as back-ups to Shrike. Give them all power weapons and then Infiltrate or Outflank them, and they do a lot of damage. Then you don't have the deep strike ability assualt and you have to buy a special character for it to work. I prefer sternguard much more. The Deep Strike Assault is way too hit or miss for it to be a consistent tactic to use. It can be useful, but really only if you get good scatter rolls. As for buying a special character, I really don't care as long as it boosts the effectiveness of the unit as a whole. Which it does.
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Post by Gree on Jul 14, 2009 21:03:23 GMT -5
Then you don't have the deep strike ability assualt and you have to buy a special character for it to work. I prefer sternguard much more. The Deep Strike Assault is way too hit or miss for it to be a consistent tactic to use. It can be useful, but really only if you get good scatter rolls. As for buying a special character, I really don't care as long as it boosts the effectiveness of the unit as a whole. Which it does. To be honest a sternguard is more versatile.
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Post by Macfeegle on Jul 14, 2009 21:41:37 GMT -5
Gree, they serve different battlefield roles. Whilst Sternguard are a great "stand and shoot" unit, the Vanguard are an excellent close-in unit.
The Sternguard clearly suit your style of play. Clearly the Vanguard's style suits Envoys which I can especially understand when they are combined with Shrike. The ability to fleet into combat is frightening.
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Post by ElegaicRequiem on Jul 14, 2009 22:44:00 GMT -5
And after my on-topic question is ignored, even Gree goes off topic. Huzzah!
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