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Post by Ymmot (M.I.A) on Mar 12, 2010 19:18:46 GMT -5
Oh that's fine...
I'm mildly toxic!
So, I hope you don't mind hallucinating that your skin is melting...
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Post by Hetfiltrator on Mar 12, 2010 19:27:52 GMT -5
*Looks blankly* Mew? I'm a cat now. Mew~
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Post by ElegaicRequiem on Mar 12, 2010 20:39:52 GMT -5
Oh that's fine... I'm mildly toxic! So, I hope you don't mind hallucinating that your skin is melting... I can think of worse hallucinations to have...
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Post by ranwulf on Mar 12, 2010 20:58:17 GMT -5
Oh that's fine... I'm mildly toxic! So, I hope you don't mind hallucinating that your skin is melting... I can think of worse hallucinations to have... Coke+Mate+GuaranĂ¡+Coffee= Everything slow motion.
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Post by Gabriel Lupus on Mar 13, 2010 4:15:08 GMT -5
Ymmot... are you the illigitimate child of a Venomthrope? it would explain a few things...
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Post by commissargaunt on Mar 13, 2010 8:08:53 GMT -5
Gabriel Lupus Lupus I am not wont to often point by point my responses but here I go: But... given he (Yarrick) would be using his powerfist, the Initiative mod wouldn't matter overly and in most circumstances But some characters who rely more on a high initiative score of say around 6 to get in a really powerful alpha strike will be seriusly nerfed by this power. I only used yarrick as an example because I know his statline off the top of my head. Ws 4 essentially means that he or any other character who would usually be Ws 5 would be hitting most opponent's BA HQ choices on a 5, seeing as they are mostly Ws 5/6 and Dante would most likely be Ws 7. And thats exactly what I'm talking about, it just screams of cheese and abuse. Thats my problem, It's not. I've had a look through the new dex at my local GW and its an automatic modifier. If there was a Ld test involved I would say sure its okay because there's a chance of it not having an effect. but as it stands it always effects the character automatically. I don't know if its effects end when he's killed though, although I doubt they will. Sure, just remember you're going to be almost universally hitting on 5s and wounding on 5s with an Inq's force weapon, thats if he survives the first round of combat...
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Post by Gabriel Lupus on Mar 13, 2010 9:09:02 GMT -5
Yeah... I regretted the point I made regarding Iniative and power fists the moment I made it... I agree with you, for characters that rely on that initial strike, this will be bad bad news... I also seem to have Fubar'd my mental close combat "to hit" chart - I stand corrected That's bad news if it's a constant effect... eek... (demolisher cannons at the ready...)as for force weapons... yeah... I doubt it'll work brilliantly... but if I find myself in combat with Dainty, at least I'll only have to get one wound through... I should be able to survive one round with Dainty at least... hopefully
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Post by commissargaunt on Mar 13, 2010 12:05:30 GMT -5
Demolisher cannons seem to be the way to go for any shooting based army. I do, however, feel sorry for those armies that rely heavily on close combat to gain the edge over their enemy.
But then again whenever two heavily combat-oriented armies clash it tends to result in a bloodbath for both sides.
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Post by Julian Sharps on Mar 13, 2010 12:46:31 GMT -5
Actually, Dante's new rules don't seem all that bad on the receiving end. In fact, I know how I'd counter him with both Guard and Dark Eldar (actually, I think the True Kin have a better shot at it than the Guard do).
With Guard, I'd just pump him full of meltagun and lascannon fire either until he dies or he gets into close combat. Then I pray that I either win or lose on the first turn, but that combat doesn't continue for a second round.
With Dark Eldar, it gets a little more interesting. If I were to take an Archite with a Shadow Field, Combat Drugs, Punisher, Tormentor Helm and Animus Vitae, the stat penalties Dante forces on me won't matter all that much because he'll still be WS 4 because of Wych Weapons, I'll still be striking simultaneously with him, and even if that's not the case I can still compensate for that and the attack penalty with combat drugs. If I captured any enemy models in a previous engagement, my Animus Vitae will have negated the initiative and WS penalties. On the offensive, Wych Weapons deny him the extra attack from having two close combat weapons, and I can still be hitting him with 4 S6 power weapon attacks (5 if I charged).
As a result, Dante's manageable.
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Post by ranwulf on Mar 13, 2010 14:57:41 GMT -5
Demolisher cannons seem to be the way to go for any shooting based army. I do, however, feel sorry for those armies that rely heavily on close combat to gain the edge over their enemy. But then again whenever two heavily combat-oriented armies clash it tends to result in a bloodbath for both sides. Which is the reason people play 40k XD
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Post by cheminhaler on Mar 13, 2010 16:43:05 GMT -5
Don't mess with Miss Dainty. She'll whip you hard with her Perdition meltapistol and look at you with... the Mask.
No! Not the mask again, Miss Dainty! Get away you golden Cyberman!
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Post by ranwulf on Mar 13, 2010 18:18:15 GMT -5
Oh by the way, am I the only one who notice that the new Blood Angel models have a Batman's Val Kilmer look a like?
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Post by Helmian (M.I.A) on Mar 14, 2010 6:23:34 GMT -5
Anybody heard about mephstons(or how ever you spell it ) rules? It's something like this: Ws 6 Bs 6 S 6 T 6 W 5 A 5 or 6 I 7 (!!) Ld 10 Sv 2+ Wargear Plasma pistol, artificer armour, some sort of jump pack thingy, force weapon Psychic powers One that give him furious charge Another one that gives his force weapon S 10! And a last one I can't remember what does Special rules At least FNP and Fleet, probably a few more And he costs 250pts! I call cheese!
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Post by Gabriel Lupus on Mar 14, 2010 6:32:40 GMT -5
hmmm not sure I'd call cheese... deffinately a hard proposition, but... not insummountable. As always, quantity of fire will be your friend.
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Post by Helmian (M.I.A) on Mar 14, 2010 6:57:48 GMT -5
There's definitely more to him then I posted and I remember, but yes massive fire power should take care of him.
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Post by commissargaunt on Mar 14, 2010 7:05:12 GMT -5
*bursts into the thread with the entire of the Hauberkan 23rd Regiment at his heels*
FIRST RANK FIRE! SECOND RANK FIRE!
*mephiston disappears in a blaze of fire from 30,000 lasguns*
ahem...
What was that about overwhelming firepower?
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Post by ranwulf on Mar 14, 2010 8:10:17 GMT -5
Deep Strike Land Raiders...hmmmm... If you do that, he might not enter till the 5th turn, if it scatters there is alot of chance that giant thing will hit some impassable terrain not to forget it can't move, only shoot in the turn you deep strike him(that counts for the crew inside). What you guys think? I am right, or I thought somenthing wrong?
Oh, and Blood Angels new models have nipples in their armor, thats why I compared them to Val Kilmer's Batman.
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Post by Adam Selene on Mar 14, 2010 9:16:38 GMT -5
I'm getting to the point where I don't have that much of an issue with the large amount of Space Marine variant codexes that are out/been made. My reasoning: * Space Marines have always and will always be an iconic image of the 40k universe, they are a big part of what makes 40k what it is - so I can understand why GW wants to concentrate alot on them. * Codexes (for the majority of races) seem to be coming out quite regularly, and I'm sure that GW will continue this trend ensuring that all the races get updates before too long. * There is very little we can actually do to affect what GW sees fit to release, so we should be thankful for the arguably great work they produce and release for us. * Time was (when I first got into the hobby) all you had was the main rules book and a single expansion of (pretty much) psyker concentrated rules. There weren't as many codexes as there are now, there weren't as many races as now, and updates were few and far between. So if the only cross I have to bear is that we have a load of extra Space Marine codexes in exchange for all the extra 40k expansions, terrain sets, races, models and so on, then I'm perfectly happy with that state of affairs In a perfect world, yes, I'd probably say something along the lines of "Why can't they get all the races done prior to releasing more Space Marines?" - but I'm happy to accept the bounty that is currently provided and accept that Space Marines are a big money maker - money that can then be spent on other things aswell you come up with reasons why GW come out with smurf variation codexs I just don't feal it any more, GW has insulted my intelect so many times i have lost the ability to feel shame for my hobby. I just wonder why they've not recently done any codexes for the chaos legions. If they wanted to do a close-combat heavy army, why not do the World Eaters? YES! yes yes yes
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Post by commissargaunt on Mar 14, 2010 14:54:25 GMT -5
I think he just came...
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Post by cheminhaler on Mar 15, 2010 7:17:17 GMT -5
Orgasmic!
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Post by ElegaicRequiem on Mar 15, 2010 10:12:15 GMT -5
Went to the Hobbytown today... asked the guy if I could look at the BA codex. He had no idea what the heck I was talking about. I really don't want to make the drive over to a GW store...
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Post by Gabriel Lupus on Mar 15, 2010 14:17:27 GMT -5
Then your only option is to burn that staff member for being a Heretic...
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Post by ElegaicRequiem on Mar 15, 2010 16:43:48 GMT -5
I'm quite certain that I know more about GW's release schedule than maybe every employee at Hobbytown. They're more about trains and planes. Oh, and indoor RC racing. They have the most legit track with all kinds of gadgetry I've ever seen.
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Post by cheminhaler on Mar 16, 2010 7:08:29 GMT -5
I just had a thought - the Stormraven could be available to Black Templars or Dark Angels, also. If they're both 'fleet based' chapters, and if GW want to sell this model, then I reckon we'll see another Marine codex soon, along with the Stormraven.
The future is (still) Smurf.
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Post by Rolling Thunder on Mar 16, 2010 9:01:51 GMT -5
Bloody hell. I mean, seriously. A lander. A fething lander. Why? There's no reason or rationale for it, other than 'Whiny Smurf players whine when everyone else gets toys and they don't'.
I forsee a situation where we are going to wind up with the same scenario as we had after 4th Ed, where Guard were about as competitive as a strawberry meringue in a boating contest and almost as fun to play. I hope I'm wrong, but frankly, I don't see why GW even bothers updating codexes. They become systematically more and more screwy, unbalanced and 'creep' upwards in power until it's literally going to become a case of make your own rules, or powergame to the ultimate, with the same internet-list being played over and over again, ad infinitium.
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