|
Post by Comrade on Apr 12, 2014 21:44:55 GMT -5
The regular taurox isn't fast... oddly enough. its just a 50 pt turd bucket.
The LRMBT has been a staple in my army for over a decade now, it will continue to be the beast of burden due to its versatility at everything, I see no reason to say its lack of specialization is a minus
|
|
|
Post by Julian Sharps on Apr 13, 2014 0:18:18 GMT -5
I think that our long-range AT issues have been more or less solved by the Vanquisher price drop and the changes made to Fire on My Target. Autocannon squads will be death to transports now that it's possible for them to ignore cover completely, and fielding a Vanquisher squadron is more feasible than ever (plus, they get damn scary with Pask in the lead tank).
A 2-tank Command Squadron of standard Russes could prove useful, especially since the tank orders list makes it possible for the squadron to split its fire.
|
|
|
Post by Gunny O'Grady on Apr 13, 2014 2:31:25 GMT -5
I've been spinning my gears and putting alternate lists together. Aaaah!
I agree about the Vanquishers and our AT. Although they got dropped from the 'dex, we can still use the Medusa from FW/IA rules. How do the two compare for us now, considering the Vanquisher's low price point?
I also really like the idea of the the two MBT Command Squadron. Great for all comers lists.
-Gunny
|
|
|
Post by yvain on Apr 13, 2014 6:09:16 GMT -5
Thing is the Prime is only available for Stormies to use, IIRC. So you'd have to faff about for a turn getting the other unit onboard before being able to move out, since another unit can't start the game in another unit's Dedicated Transport--or am I remembering this incorrectly? I did not realize this. I just assumed everywhere it said shortbus it included both. I also forgot you can only drop guys off after moving more than 6 inches. I still think the plan isn't bad. Even with just a 3+ from camo nets the vehicles survivability is shot through the roof. As far as I can tell, there is no rule about leaving the transports empty and climbing on board turn one and then charging forward. If you want you could leave the auger behind and just hide buses behind LOS then next turn get back out.
|
|
|
Post by AshotNINJA on Apr 13, 2014 6:23:27 GMT -5
Im still gonna use my medusas and griffons... the guys I play against all use forge world lists so its not changed much for me... im annoyed about marbo but I can field some more stuff considering some of the points dropped.... i usually play 2k and over anyway against fw legion lists (I always win) so im not constrained to really figuring out tight lists... I just chuck in loads of stuff... I think the codex is pretty good...im liking it
|
|
|
Post by emptyhat on Apr 13, 2014 10:39:47 GMT -5
Are we losing squadrons? I'm looking at the digital version of the codex and seing most heavy and fast attack choices saying "1 #unitname" and even though the Russ entry calls itself a Leman Russ Squadron it says the same... surely a typo.
|
|
|
Post by Trooper One-Nine-Seven-Four on Apr 13, 2014 12:05:18 GMT -5
No, we still have squadrons, for the most part. All entries are now 1 (unit name), and then later on there are options to buy up to 2 extra vehicles for X points each to bulk the squadron.
|
|
|
Post by Gunny O'Grady on Apr 13, 2014 16:45:58 GMT -5
Here's a thought: Sniper Rifles got REALLY cheap in Special Weapons Squads. A SWS with three snipers now costs 3.6 Ratlings -- which to me seems like a great price point to sit on a home-field objective and free up infantry squads for other uses. Thoughts?
-Gunny
|
|
|
Post by yarrick22 on Apr 13, 2014 20:48:15 GMT -5
Im still gonna use my medusas and griffons... the guys I play against all use forge world lists so its not changed much for me... im annoyed about marbo but I can field some more stuff considering some of the points dropped.... i usually play 2k and over anyway against fw legion lists (I always win) so im not constrained to really figuring out tight lists... I just chuck in loads of stuff... I think the codex is pretty good...im liking it Speaking of griffons, did they get nixed from the new codex? I haven't seen anyone discuss this. ~Yarrick22
|
|
|
Post by Gunny O'Grady on Apr 13, 2014 23:23:35 GMT -5
@ Yarrick22 -- yes, the Griffon is gone, along with the Colussus and Medusa. You can still play them through Imperial Armour books, though. Des anybody know the most updated IA book with these guys in it? I would assume its IA2 Second Edition.
|
|
|
Post by Julian Sharps on Apr 13, 2014 23:41:37 GMT -5
By the way, I take back every good thing I said about the Wyvern. I must have accidentally flipped the strength and AP on the Stormshard Mortars around, such that it resembled a more awesome Griffon than the oversized mortar it is.
|
|
|
Post by yvain on Apr 14, 2014 5:39:48 GMT -5
By the way, I take back every good thing I said about the Wyvern. I must have accidentally flipped the strength and AP on the Stormshard Mortars around, such that it resembled a more awesome Griffon than the oversized mortar it is. The Wyvern is like a cheap Thunderfire cannon. If you have a free HS slot it is really a must take as it will generate a ton of wounds on pretty much all types infantry. I used on in a test game again someone generating 16 wounds in a single volley. It is a shame the griffon as gone because they would have worked great partnered. It still does work great squaded with a Basilisk. It generates TL for fairly cheap if you don't have enough divination.
|
|
|
Post by Comrade on Apr 14, 2014 7:37:29 GMT -5
I believe you cant squad it with a basilisk, there are no more artillery batteries. you can have groups of 3 basilisks, or 3 wyvens, but not 1 basi with 2 wyverns.
|
|
|
Post by Captain Zapp Brannigan on Apr 14, 2014 8:15:27 GMT -5
|
|
|
Post by yvain on Apr 14, 2014 8:31:31 GMT -5
I believe you cant squad it with a basilisk, there are no more artillery batteries. you can have groups of 3 basilisks, or 3 wyvens, but not 1 basi with 2 wyverns. That just makes baby jesus sitting in his little ghost manger cry
|
|
|
Post by Trooper One-Nine-Seven-Four on Apr 14, 2014 10:05:58 GMT -5
|
|
|
Post by cheminhaler on Apr 14, 2014 14:56:45 GMT -5
No; in the last codex you could mix and match basilisks and griffons and medusa/ collossus but not manticore/ deathstrike, which were 1/ slot.
Edit; so all in all if you bought anything other than basilisks, deathstrikes, manticores or lemans you can't use your model without getting extra fw rules now.
|
|
|
Post by Gunny O'Grady on Apr 14, 2014 18:20:48 GMT -5
Yes, cheminhaler, that seems to be correct. Let the crap hit the fan.
-Gunny
|
|
|
Post by yarrick22 on Apr 14, 2014 20:40:16 GMT -5
@ Yarrick22 -- yes, the Griffon is gone, along with the Colussus and Medusa. You can still play them through Imperial Armour books, though. Des anybody know the most updated IA book with these guys in it? I would assume its IA2 Second Edition. FML, I have two griffons (read: now retired mortar tanks for the display case). To answer your question gunny, IA 2nd ed is the most current. How about conscripts and penal squads? ~Yarrick22
|
|
|
Post by yvain on Apr 14, 2014 21:12:33 GMT -5
Penals are bye bye, conscripts are cheaper than cultists. People are saying they are in big time. For example, the take AIM order grants precision shots. In the BRB is says on a roll of 6 you get a precision shot. In the new codex for the IPAD version, has an updated precision shot rule that just says guard have precision shot. So 50 consripts with a divination and take aim is 100 rerolling s3 shots all precision. Let that soak in In addition, you can kind of take conscripts as a Penal legion now in them and veterans could count as your specialist legionaries or an SWS. Its a unit delete which sucks, but you can still make the theme.
|
|
|
Post by yvain on Apr 14, 2014 22:44:41 GMT -5
How do you guys feel about the Valkyrie now?
Obviously the Vendetta is still great even with its price and the Valkryie is nerfed. However, it is now a cheaper flyer option. The RP variant is solid obviously and the HB option seems overprice for what it brings. What about ML Hellstrike? Or LC Hellstrike? Are they worth it at all?
|
|
|
Post by emptyhat on Apr 14, 2014 23:23:26 GMT -5
I like that the Vendetta only carries six models and the Valk carries twelve. It distinguishes them a bit more as options.
|
|
|
Post by howscat on Apr 15, 2014 10:39:49 GMT -5
Ok why does the AS/IG get scion platoons when the Tempestus codex does not? You can take more scions as a AS/IG army than you can as a Tempestus army.
|
|
|
Post by Gunny O'Grady on Apr 15, 2014 12:14:33 GMT -5
@ yvain -- only a matter if time before that conscript nightmare gets FAQ'd. Because that is ridiculous. If it doesn't though, boy howdy, that's a gnarly buff. Also for blob squads -- still 100 shots, but at BS3 instead. Mathhammer in a vacuum is always skewed, but that does sound nasty.
It seems like this codex is moving towards a play style which mirrors the "waves o' men, waves o' tanks" fluff of IG. It seems like there are too many good options/reasons to take lots of cheap mans and lots of cheap Tankses.
And that is weird about being able to take more Scions in a Guard army than in a Tempestus army. I guess this is balanced by Scions being Troops Choices in their own Dex?
-Gunny
|
|
|
Post by Trooper One-Nine-Seven-Four on Apr 15, 2014 15:03:38 GMT -5
I need to get my hands on the Stormy codex to evaluate. One thing occurred to me though... Since you can't take an allied detachment from the same codex that your primary detachment is from, if you take Stormies as allies from the Stormy codex (since it's its own codex) if one wanted to take max Elite slot Stormies from the Guard codex, you could then have a side of Stormies with your Stormies...
|
|