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Post by Gunny O'Grady on Apr 15, 2014 15:54:57 GMT -5
But only some of your Stormies would be scoring, and some could take orders but some couldn't, or could they all...?
Lord, don't cross the streams.
-Gunny
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Post by Comrade on Apr 15, 2014 19:39:14 GMT -5
I like the way our stormies are set up now, just thinking about dropping a maxed out storm platoon into someones deployment zone makes me smile in enjoyment.
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Post by Trooper One-Nine-Seven-Four on Apr 15, 2014 20:32:25 GMT -5
But only some of your Stormies would be scoring, and some could take orders but some couldn't, or could they all...? Lord, don't cross the streams. -Gunny It would be insane for sure, and one would have to devise a marking for the Elite Stormies versus the Codex Stormies to keep them from getting mixed up. "Don't cross the streams," is a perfect quote, too, because the new Hellgun power packs look verrrrrrryyyyyyyy similar to the packs in "Ghost Busters." But yeah, I've heard the Stormies in the Stormy codex have their own unique set of orders that the Tempestor Prime Stormy Officer can draw from to issue, while the Stormies in the Guard Codex are issued orders from the same order set that the regular Guard use by their Stormy Officer. One of the other reasons why I'd like to get my hands on the Stormy codex to confirm--I may just have to ask Kirsten since she has a copy... I like the way our stormies are set up now, just thinking about dropping a maxed out storm platoon into someones deployment zone makes me smile in enjoyment. Yeah, it would be nuts--105 Stormies if you did a full platoon of three maxed squads + PCS for each Elite slot, plus tankies and whatever other goodness you could fit into a primary detachment along with the mandatory two Troops and HQ if building from the Guard codex... Hmm, the seed of a new tactic perhaps? Use a Deathstrike attack to blow a hole in the enemy deployment zone, and then drop the Stormies into it so they can blast it open even wider?
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Post by Trooper One-Nine-Seven-Four on Apr 16, 2014 12:19:43 GMT -5
D'oh! Regimental Advisors can no longer take carapace, and we've also lost bodyguards...
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Post by howscat on Apr 16, 2014 13:24:26 GMT -5
Here is a question. If you take the tank commander who is a character does that mean you can make look out sirs off his tank to another tank in his squad?
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Post by cheminhaler on Apr 16, 2014 14:02:27 GMT -5
Losing Penal legions sucks. I even bought 2 squads of victoria lamb penal legionnaires. Maybe they can be conscripts now. I need to get my hands on the Stormy codex to evaluate. One thing occurred to me though... Since you can't take an allied detachment from the same codex that your primary detachment is from, if you take Stormies as allies from the Stormy codex (since it's its own codex) if one wanted to take max Elite slot Stormies from the Guard codex, you could then have a side of Stormies with your Stormies... Of course you can but you have to take an allied guard inf platoon or veteran squad and probably a ccs squad for the allied hq. If I were combining stormies/ guard I'd take guard primary because the platoon can get behind your aegis line (for some daft reason your allies can't use your forts but the enemy can take them over..) and have deep striking stormie allies and the stormie platoon would still be scoring.
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Post by ogguardsman on Apr 16, 2014 14:34:52 GMT -5
D'oh! Regimental Advisors can no longer take carapace, and we've also lost bodyguards... I can best express my feelings about losing bodyguards by paraphrasing a childhood hero: No Marbo, no bodyguards makes Homer, something-something... Go crazy? Don't mind if I do!! I converted some old 2nd edition IG minis so that they're wielding chainswords and Brettonian pavises looking like Inq crusaders and now the best thing I can do with them is make them CCW/laspistol sgts and just ignore their giant shields. I would paint them to look like Alley Vipers but blaze orange wouldn't fit in with the urban color scheme I want for that army.
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Post by emptyhat on Apr 16, 2014 18:43:04 GMT -5
What about using them as priests?
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Post by Gunny O'Grady on Apr 16, 2014 19:06:54 GMT -5
No priests. Heresy must be fought with heresy.
-Gunny
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Post by emptyhat on Apr 16, 2014 22:44:47 GMT -5
Sounds like heresy to me!
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Post by Trickstick on Apr 17, 2014 6:24:04 GMT -5
A couple of points to make:
- The FW book with our stuff in is IA1 2nd Edition.
- The take aim order gives the models the precision shot special rule, it does not state that all shots are precision shots. This makes it so that the only mechanic to get precision shots is to roll 6s.
- Stormy orders are pretty good, in my eyes. The ability to give out sniper to them makes them a viable threat against MCs with a 3+.
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Post by yvain on Apr 17, 2014 7:17:25 GMT -5
Apparently, there is something in the Ipad version that says precision shots from take aim are just precision shots. If you click the rule it excludes the roll 6s proviso. So does that imply that they are automatically precision? It is probably the latter, but perhaps a faq will explain it hopefully.
The other is question is how Stormtroopers work when allied. If you have a set of stormtroopers and a command squad from their codex and a set from IG what happens? Can the stormtroopers from their own codex give IG orders to IG stormtroopers or guardsmen? Can the stormtroopers from IG receive stormtrooper orders from the stormtrooper command squad? Can a CCS give the stormtrooper codex troopers IG orders? GW mentioned a while back not wanting to make a set of rules for units that are different across books, but this happened.
Also no digital version of Codex Stormtroopers is BS.
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Post by Julian Sharps on Apr 17, 2014 11:22:10 GMT -5
Here is a question. If you take the tank commander who is a character does that mean you can make look out sirs off his tank to another tank in his squad? There's nothing in either the codex or the BRB to prevent it, so until it's FAQed, the answer is yes. Pask just got even better.
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Post by Trooper One-Nine-Seven-Four on Apr 17, 2014 14:39:57 GMT -5
That occurred to me as well, but in the idea of a Tank Commander issuing a challenge, or accepting a challenge...
Opponent: "I CHALLENGE YOU!"
Tank Commander *Picard voice*: "Driver, straight ahead, ramming speed. Make it so."
*SQUISHING AND CRUNCHING NOISES*
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Post by Trickstick on Apr 17, 2014 21:08:32 GMT -5
The other is question is how Stormtroopers work when allied. If you have a set of stormtroopers and a command squad from their codex and a set from IG what happens? Can the stormtroopers from their own codex give IG orders to IG stormtroopers or guardsmen? Can the stormtroopers from IG receive stormtrooper orders from the stormtrooper command squad? Can a CCS give the stormtrooper codex troopers IG orders? GW mentioned a while back not wanting to make a set of rules for units that are different across books, but this happened. Both can only give/receive orders from their own codex, as they both use the name of the codex as a condition for the receiving unit.
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Post by yvain on Apr 17, 2014 21:29:14 GMT -5
Just played a Casual game and my new fancy stromtroopers mishapped twice. So much for the "buff"
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Post by emptyhat on Apr 17, 2014 21:50:28 GMT -5
Mine dropped in behind a Knight and shot the snot out of it. >;D
Then it exploded and they went for the old "Duck and Cover"
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Post by Trickstick on Apr 17, 2014 22:17:01 GMT -5
Mine dropped in next to a maulerfiend. The melta squad with rending did nothing, the plasma command squad wiped it off the board.
Also, I actually quite like the Taurox model and rules. It scores over the older, more pedestrian work in two important respects. First, it is slightly cheaper; and second, it has the words "DON'T PANIC" inscribed in large friendly letters on its cover.
Oh wait.
I meant to say it was slightly cheaper and also a better transport. It can move through terrain as standard and you can also disembark much further, due to the side doors. Sure, it loses out in the fire power and durability catagories but if all you want is to move and disembark, from reserve for instance, the Taurox is a good unit.
I like how it looks. I hear people say it is ugly but I like my imperial vehicles ugly. Who wants those fancy Tau or Eldar vehicles when we can have a good, honest tractor with guns?
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Post by emptyhat on Apr 17, 2014 22:28:32 GMT -5
I thought the Taurox looked better in the plastic so I gave it a chance. Aesthetics aside it is a really nice kit to build , half the parts feel like they'd hold in place without glue. Getting a twin-linked autocannon for 50 points is good too and reminds me that people were complaining that they couldn't get an auto-cannon turret on the Chimera. Mine suffered from being in a 4000 point game and getting picked for massive incoming firepower in the first turn.
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Post by Julian Sharps on Apr 18, 2014 1:09:03 GMT -5
That occurred to me as well, but in the idea of a Tank Commander issuing a challenge, or accepting a challenge... Opponent: "I CHALLENGE YOU!" Tank Commander *Picard voice*: "Driver, straight ahead, ramming speed. Make it so." *SQUISHING AND CRUNCHING NOISES* Also, precision shots. Considering the buff this guy gives to a Punisher (20 BS4 Rending shots that re-roll 1s to hit and on a to-hit roll of a 6, you get to choose where the wound goes), Pask is freaking scary.Incidentally, that comes to 3~4 S 5 Rending hits per turn. A Pasknisher can neuter squads with characters or support weapons with a fair amount of reliability.
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Post by yvain on Apr 18, 2014 8:27:48 GMT -5
Mine dropped in behind a Knight and shot the snot out of it. >;D Then it exploded and they went for the old "Duck and Cover" Mine dropped in next to a maulerfiend. The melta squad with rending did nothing, the plasma command squad wiped it off the board. I can't hear you guys over the sound of my butt hurtness.
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Post by Trickstick on Apr 18, 2014 9:46:37 GMT -5
I've got to say though, the loss of rerolls on scatter really hurt them, far more than you would think. It is now super risky to use them with flamers or try to get in 6" melta range. I am trying to work a way around this. Using the valkyrie formation eats up far too many points, and I would need to buy 3 valkyries. Putting a homing device on a hellhound could work, although I think it would be shot off the board pretty quickly.
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Post by Comrade on Apr 18, 2014 9:58:51 GMT -5
use inq w/ servo skulls, you then only scatter 1d6. Sure its not a complete fix, but they are only 3 points a pop, and constrict enemy infiltrators in the beginning of the game.
or use the array on a scout sentinel that is outflanking
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Post by Trickstick on Apr 18, 2014 10:16:55 GMT -5
use inq w/ servo skulls, you then only scatter 1d6. Sure its not a complete fix, but they are only 3 points a pop, and constrict enemy infiltrators in the beginning of the game. or use the array on a scout sentinel that is outflanking I suppose an Inquisitor works, but I don't own that Codex or have a digital device I can take to games, and I like to have the rules with me. I could print it out but that seems like a bad idea if I play in a GW. Scout sentinels have the problem that you can't use the array on the turn they arrive, so may not get to use it.
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Post by emptyhat on Apr 18, 2014 10:40:49 GMT -5
I've got to say though, the loss of rerolls on scatter really hurt them, far more than you would think. It is now super risky to use them with flamers or try to get in 6" melta range. I am trying to work a way around this. Using the valkyrie formation eats up far too many points, and I would need to buy 3 valkyries. Putting a homing device on a hellhound could work, although I think it would be shot off the board pretty quickly. Augurs? Can you get them on those scout sentinels I know you like?
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