|
Post by 9th Company on Dec 27, 2007 8:51:50 GMT -5
I like that idea Sammy. A squad thats about to be overrun using the vox to direct artillary onto their position to take down as many enemies as possible. Courage only a guardsman could be capable of.
|
|
|
Post by twerd on Dec 27, 2007 21:55:54 GMT -5
how about having the option for infantry squads : not taking a heavy weapon alows another speacial weapon OR not taking a speacial aloows another heavy weapon.
Doctrine Reinforcements: infantry and conscript platoons which are destroyed come back on your table table edge the next turn
modified Chirmeras: no longer transports better armour and armed with twin linked lascannons and plamsa cannon side sponsons
|
|
|
Post by Commissar on Dec 27, 2007 22:08:21 GMT -5
New rule: Endless wave: Conscripts come in an endless wave, if a conscript unit is down to 25% casualties they reappear on the board edge.
|
|
|
Post by twerd on Dec 27, 2007 22:17:47 GMT -5
hay it's like phase out but we come back too lol g\better than mine
|
|
|
Post by Commissar on Dec 27, 2007 23:48:36 GMT -5
hehe. Well, it wouldnt be something that incredible, but something along those lines.
|
|
|
Post by Rolling Thunder on Dec 29, 2007 6:06:06 GMT -5
An option to create units of conscripts armed entirely with laspistol+CCw or shotguns.... nasty!
|
|
|
Post by twerd on Dec 29, 2007 6:16:57 GMT -5
thats just brutal man imagine the conscpits getting within charge range firing 100 shots then assualting wouldn't want to mess with that though oif course it means they would have to release a new box set to get the shotguns and stuff
|
|
|
Post by Rolling Thunder on Dec 30, 2007 14:38:55 GMT -5
It would mean GW doing something for the guard that actually means something...rather than all the SM crap.
|
|
|
Post by Commissar on Jan 1, 2008 5:54:55 GMT -5
Well that'll never happen... Its all about the marines with them, we're the black sheep of the 40K family, we just gotta cope.
|
|
|
Post by Rolling Thunder on Jan 1, 2008 9:09:37 GMT -5
I think that if they brought in a fair and balanced set of VDR rules then there would be no problems, as IG armies would be socustomisable and GW wouldn't have to release a thing extra. So everyone would win.
Another idea: Nerve gas canister Remains in play and the cloud scatters 3D6" every turn for D6 turns, causing D6 hits at 4+to wound, no armour saves.
|
|
|
Post by The Refined Gentleman (M.I.A) on Jan 2, 2008 13:22:27 GMT -5
ha! ha! take that you damn SM's!
|
|
|
Post by Commissar on Jan 3, 2008 5:20:52 GMT -5
Dont you mean CSM's...? Hmmm...? *jots down pvtpuffy to the commissariats list of possible heretics.* Hehehe....
|
|
|
Post by sammy1979 on Jan 3, 2008 8:34:12 GMT -5
it needs something every time a new codex is released the gulf between guard and the rest of the armies stretchs a bit more, the argument that our armour is the best is toilet, the new ork codex makes them almost unkillable to guard, and our armour aint wortha cr*p because on the 1st turn they've joined in CC and once again its a pradictable "oh i'm playing guard therefore i'll go for CC in turn one and there is bugger all he can do about is as i chew his army to pieces again in CC" then they run away get over run enemy consolidates then charges the next group or they deep strike next to your tanks and use melta bombs and power weapons to scrag them, its all getting a bit passe, only if they screw up and forget to move a unit do you get a chanceto shoot the poo out of them. its all a bit dull most enemy bosses can kill like 8 guard on the turn they charge no save no nothing then they over run the survivors, it seems like everything is all about CC. if i wanted that i would play fantasy, even tau players are on the band wagon. its right sky ray or hammer head to scrag your tanks then in with the stingwings and kroot to finish off the survivors. its all toilet GW should stop trying to make CC the whole of the thing i mean 40k is a shooting game surely isnt it? and guard used to reflect that the best and most rounded. but no longer it. whens is it the guard turn even characters that gave us a chance with first turn advantage like solar macharius or the ability to miss guess so you could cut out a squad trapped in CC have been taken from us our best boss lets us choose table sides well thats just great aint it, so we can pick where the CC is going to be played. Dont get me wron i win more then i loose but thats down to lucky dice and a ruthless regard for the troops i cut away from Cc move the units not trapped in it away hope they scre up the consolidate and then shoot ethe buggers. the guard used to have a chance in CC, but now everything else just way out strips us. i mean next its dark elder to get a new codex next that will be a joke as by the end of there 1st turn already most of your units are already losing in CC to them so how they gonna refine that again, stick a rule in that when playing guard you always win combat without dice after all why bother wasting time when the outcome is assured, well thats i my rant if any GW desighners float by this site i would like to say get a grip you toilet bowls, 40k is a futuristic shooting game stop being lazy and put the shooting back in the game. or atleast give guard a chance after all a baneblade is sod all use when its rear armour is getting hacked to pieces by a power weapon, after a cheeky deepstrike.
|
|
|
Post by Rolling Thunder on Jan 3, 2008 8:47:47 GMT -5
Maybe a doctrine like: Suppression (20pts unit)
Any guard infantry unit may take suppression.
Suppression may only be used by a lasgun armed GI unit within rapid fire range of an enemy unit. To use suppresseion the guard infantry unit must first nomiante their target. The target takes no casualties from the 'pinning' attack.
Then the Guard infantry must take a morale check.
If the guard morale check is passed the enemy unit becomes automatically pinned. This affects units that are fearless or otherwise immune to pinning unless they are a monstrous creature or have no morale value (dreadnaughts etc).
A guard infantry may continue to pin the enemy if they pass their morale checks each guard shooting phase.
[glow=red,2,300]That should even the odds nicely[/glow].
|
|
|
Post by sammy1979 on Jan 3, 2008 8:58:25 GMT -5
RT i see what your saying but i doubt it would give any one a chance. even pinned thats great but your not causing casualiteis eventually there going to be un pinned and the guard are going to get scragged for it. really what they need to do is just stop making CC the easist way to win a match. they need to put the shooting back i'm afraid. not the CC. perhaps give guard troops the ability to add a combat engineer to there squad @ a cost of 20 pts and they can deploy d6 inchs of mines in front of the squad doing st 5 ap 3 damage that would force players to shoot and not just rush into combat, if they take a hit for charging and then have to make a difficult terrain test to cross. though this sounds like a monsterusly unfair rule if you think about it. it would force the shooting back in the game, most things would survive in enough quantity to get into CC but be thinned out enough that the CC that took place would be on a much fairer playing field.
|
|
|
Post by telecustom on Jan 3, 2008 9:02:48 GMT -5
I like the Engineer idea. Mines can be really unnerving.
|
|
|
Post by Rolling Thunder on Jan 4, 2008 10:50:23 GMT -5
Maybe the ability to deploy mines which can pin enemy units. Automaticly. Because I am getting tired of being rushed to death by units of Khorne beserkers who ignore all but the heaviest gunfire, tie up my infantry untill the rest of the enemies come along and chop my gun line into bits.
|
|
|
Post by twerd on Jan 4, 2008 16:04:18 GMT -5
i hear that rolling thunder damed berskers
|
|
|
Post by syphon on Jan 5, 2008 10:39:04 GMT -5
are they that horrible?
|
|
|
Post by Rolling Thunder on Jan 6, 2008 6:38:38 GMT -5
They ignore morale checks, have more attacks than any other infantry type short of god himself, they have fleet, and they have a virtual we'll be back roll against everything that ain't a power weapon.
What's not to despise?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jan 6, 2008 8:31:10 GMT -5
there love for kittens
|
|
|
Post by Rolling Thunder on Jan 6, 2008 11:04:31 GMT -5
Creepy....
|
|
|
Post by Colonel Grammissar Azalar on Jan 6, 2008 13:47:32 GMT -5
The option to Dual Weild Laspistols/Bolt Pistols, That would be pretty cool, a unit of 10 men getting in 20 Boltpistol shots. =]
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jan 6, 2008 15:46:15 GMT -5
dont the seraphim have that pretty much? twin linked bolt pistols? and jet packs?
|
|
|
Post by sammy1979 on Jan 6, 2008 18:05:56 GMT -5
yeh but thats bolter birds, just think something sweet that dont die or run away the 1st turn and dont cost the earth, maybe put back the penel battalion troops, with CC weapons and feerless cos if they run the blow up and then you could have all sorts of fun with them blowing up and causing casualites all over the place
|
|