GuardsmanPatch
Captain
They took away my Bolter, and gave me a flashlight!
Posts: 212
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Post by GuardsmanPatch on Jun 21, 2009 18:39:57 GMT -5
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Post by halosnachtariff on Jun 22, 2009 7:39:11 GMT -5
I've just recieved a copy of the July issue of White Dwarf (through the magic of a yearly subscription i get it a couple of weeks early) it details the new Planetstrike supplement:
Basically one team defends the planet against the other attack, other people have already said this previously in the post.
SPOILERS: After this I'm detailing the new stuff revealed in WD, if you don't want to know then don't read any further. If I'm not allowed to post this sort of information then please tell me and I'll remove it.
New kits representing planetary defences have been made including shield walls with turrets, defense towers and landing pads. All these seem to be of an imperial design though, not sure if other armies are going to get them.
Apparently the terrain in Planetstrike will change as the game goes on, with orbital strikes/heavy artillary bombardments creating craters and destroying fortifications. The Defender gets to set up the terrain, some of which can fire back at the attackers. Before the battle starts the attacker can launch a 'firestorm', a range of AP3, S9 orbital strikes which can be used to destroy emplacements or create cover in the form of craters. Strategems similar to the ones in Cities of Death are also available.
There are a few open-ended mission types in the book: Planetfall; the typical attackers vs defenders scenario. Desperate Assault; the attackers get a Bastion of there own and to win must control every single objective on the board. Sieze and Destroy; Attackers have to break through the defenses to sieze a heavily guarded objective. Stranglehold; Attacker must destroy all of the Defenders strongholds. Forlorn Hope; attackers have to place a flag on the defenders base, the defenders have to get it down. Planetquake; the entire planet is falling apart and both forces have to fight to survive.
Space Marines get a new land speeder 'storm' which can carry six space marine scouts and has some sort of stun launcher. Also available is the 'Ironclad' dreadnaught with all sorts of unpleasant sounding upgrades such as 'seismic hammers', seeker-killer missiles and hurricane bolters. The Salamanders and White Scar chapters also get a new hero each.
New models for Iron-hand Straken and Gunnery Sergeant Harker are incoming for Catachans too.
END SPOILERS
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Post by Melissia on Jun 22, 2009 11:37:25 GMT -5
Erm, land speeder storms and ironclad dreadnaughts are not exactly new. The fifth edition SM codex has been out for a while you know.
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Post by ElegaicRequiem on Jun 22, 2009 11:48:47 GMT -5
New to having an actual model, though. Not that the iDread needed one, but the storm did, as it should be a different size than the normal LSs.
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Post by Melissia on Jun 22, 2009 11:57:45 GMT -5
Yes, but the post I was responding to was acting as if they were somehow new-- which they are not, they've been being used in play, all of them, for some time now.
Besides, you have been able to see the advance orders of all four of those on the GW website for some time now. Not exactly new news anyway.
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Post by halosnachtariff on Jun 22, 2009 12:56:52 GMT -5
Sorry, I don't keep in much touch with the GW website, and I haven't looked at the new SM codex; I've been out of the hobby for a while.
The models, however, are new and pretty fugly to be honest. The Landspeeder Storm looks ridiculous with all those scouts hanging off the sides and the Ironclad just looks like a normal Dreadnaught with over-sized hands.
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Post by Ignatius on Jun 22, 2009 14:34:56 GMT -5
Yes, but the post I was responding to was acting as if they were somehow new-- which they are not, they've been being used in play, all of them, for some time now. Besides, you have been able to see the advance orders of all four of those on the GW website for some time now. Not exactly new news anyway. Maybe not news to you, but someone who doesnt have the gw website as their homepage or go to it often might not know these things.
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Post by Melissia on Jun 22, 2009 14:37:25 GMT -5
I don't have the GW website as my homepage... nor do I go to it often (barely even once a month, if that much)...
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GuardsmanPatch
Captain
They took away my Bolter, and gave me a flashlight!
Posts: 212
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Post by GuardsmanPatch on Jun 22, 2009 16:58:27 GMT -5
Got the new WD today, with all the Planetstrike goodies.
Just in brief; 1) There are six missions; Planetfall, Desperate Assault, Seize and destroy, Forlorn Hope, Planetquake. They are meant to reflect the various stages of a planetary assault... 2) Planetfall - The defender gets to deploy terrain, he also decides how many pieces of terrain are objectives (the bastions are typical of being objectives). He gets stratagem points equal to the number of objectives, which he can use to buy things like Void shield (2 pts), etc. 3) The attacker also has stratagem points equal to the number of objectives. PLUS they also get number of objectives+D6 Firestorm templates - can't find out how powerful they are, but since one destroyed a av14 bastion, they're pretty hard. 4) Attacker gets to choose a table edge for where his non-deep strike reserves come from. Defender has to roll randomly to find out where his reserves come from each time. 5) Missions last 5-7 turns, same as standard 40K. In Planetfall, the attacker merely has to have a model touching an objective for scoring, even if it's occupied by defenders!!! The onus is for the defenders to stop the attackers.
There's more, but I'm tired.
The battle report is our own beloved guard, by the guy who wrote the codex, against the guy who wrote Planetstrike, using the eldar, a codex he also wrote. Kind of incestuous, isn't it? I won't give anything away, but one of the guys didn't see the obvious deployment tactics, and allowed some vital units to be needlessly destroyed very early on. It really was quiet dispiriting...
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Post by Ignatius on Jun 22, 2009 20:31:00 GMT -5
im gonna guess guard lost? because the eldar losing would be a celebration in my book
Anyway, firestorms are insane. The game could be pretty much over before it begins!
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Post by The Envoy (AWOL) on Jun 22, 2009 21:42:53 GMT -5
The trick is for them to not scatter too far off target. But I'm curious to see how tactical their use will really be, or will they be good on the support role.
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Post by Melissia on Jun 22, 2009 23:31:27 GMT -5
With all these deep striking units, the Master of the Fleet will be pretty strong.
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Post by The Envoy (AWOL) on Jun 22, 2009 23:32:43 GMT -5
That's why I've decided that if called to play Planetstrike, I will make a point of including one in all my lists.
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GuardsmanPatch
Captain
They took away my Bolter, and gave me a flashlight!
Posts: 212
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Post by GuardsmanPatch on Jun 23, 2009 1:33:55 GMT -5
Yeah the Guard guy took a Fleet Officer... and left the company command squad out of a bastion so it could be assaulted first turn [/facepalm]
Oh, and not to pile on the criticism, but if you had a Hellhound coming on from reserve, and had a choice of two immediate targets, which would you pick - a small squad of Dire Avengers standing in the open, holding onto the wreckage of one of your Bastions, or a small squad of Fire Dragons who are huddled in a crater nearby?
Would you attack the Dire Avengers, leaving your ass-end facing the anti-tank aspect warriors?
On another point, would you deploy your all-powerful battle tanks on the battlefield, ready to catch the 6-11 high strength templates that you knew the enemy would be getting at the start of the game, which would be hitting you on the side armour Hmmmm, [/ponders]
I can not overstate just how bad this "Imperial Guard Codex writer" did. Seriously, if I didn't love the new Codex, I'd be writing to the Commissariat, demanding his immediate execution for desertion of his post, better known as "handing it to the enemy on a plate". [/rant]
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Post by Melissia on Jun 23, 2009 1:39:24 GMT -5
What.
I need to find an image macro that shows how much fail that is...
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GuardsmanPatch
Captain
They took away my Bolter, and gave me a flashlight!
Posts: 212
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Post by GuardsmanPatch on Jun 23, 2009 2:04:26 GMT -5
Personally, I would have kept the tanks in reserve, and spend a few points on an Astropath to get them on in turn one (2+ reserve roll) then... BANG. Same goes for the Valkyrie, which had nothing on it, which I would have packed with a fire-fight team to deal with problems.
Oh, and my wife, who doesn't know or enjoy the game, says he should be shot for making those kind of mistakes.
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Post by The Envoy (AWOL) on Jun 23, 2009 13:17:02 GMT -5
Yeah, those were pretty hefty screw ups. Honestly, those actually sound like serious amateur mistakes you shouldn't make after your first few games.
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Post by Melissia on Jun 23, 2009 13:25:03 GMT -5
Or even DURING your first few games if you have a clue.
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Post by The Envoy (AWOL) on Jun 23, 2009 13:58:45 GMT -5
This is also very true.
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Post by ElegaicRequiem on Jun 23, 2009 23:09:28 GMT -5
Does anyone know if deep striking in Planetstrike will be less dangerous, since that seems to be the theme, and all?
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Post by The Envoy (AWOL) on Jun 23, 2009 23:11:41 GMT -5
I doubt it will be less dangerous, but there may be stratagems to aid you.
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Post by ElegaicRequiem on Jun 23, 2009 23:17:05 GMT -5
Kinda what I figured. Something like: pay five points per dsing model to reduce scatter by half, maybe?
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Post by The Envoy (AWOL) on Jun 23, 2009 23:18:16 GMT -5
Or something like the Valk ability. Re-roll the scatter die.
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Post by Ignatius on Jun 24, 2009 0:40:07 GMT -5
probably the valk ability.
5pts per dsing models can get quite expensive
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GuardsmanPatch
Captain
They took away my Bolter, and gave me a flashlight!
Posts: 212
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Post by GuardsmanPatch on Jun 24, 2009 3:28:55 GMT -5
Actually, from the battle report, the Eldar player didn't take any kind of stratagem to lessen the scatter of his deep strike, and quite a number of his units had a mishap. I think that because the Deep Strike mishaps are more forgiving it's all down to risk assessment - do you ds a unit close to the enemy to get that 1st turn charge, or do you form a bridgehead (using the firestorm to create craters for cover). Sainte-Marie-du-Mont springs to mind... :/
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