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Post by Rolling Thunder on Jun 8, 2009 5:27:36 GMT -5
Well, after brutally interrogating captured Imperial personel (Games Workshop employees), I have gathered much intelligence as to the nature of planetstrike.
First Premise: All non-vehicle units will be able to deepstrike. In essence, Drop Troops armies will live on.
Second Premise: Any units already able to deepstrike will be able to assault on the turn they enter play. In essence...ouch. Assuming that this applies to both Daemons, Marines, Chaos Marines and so on...ouch. This is not a good time to be a guardsman.
Third premise: Much like Reload, I presume we will be seeing some new and interesting datasheets and assets, though it was unclear as to what those would be.
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Deleted
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Post by Deleted on Jun 8, 2009 6:35:27 GMT -5
I'm lead to believe the planetstrike book will show the first pics of the upcoming plastic thunderhawk released oct this year by all accounts
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Deleted
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Post by Deleted on Jun 8, 2009 15:35:15 GMT -5
Nice I like that my whole army can deep strike! Maybe they will let Valkyries carry Tanks that would be cool as well. However, I do see how that really doesn't help us with the bonus to assault. How do we get over this? Where did I put that Daemon Hunter Codex at!
So shouldn't we see something that will help the defender against all that benifits to deep striking? Oh wait never mind, Officer of the fleet will solve that problem!
Ace
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Post by Lord General Armstrong on Jun 9, 2009 5:09:10 GMT -5
Quote: Any units already able to deepstrike will be able to assault on the turn they enter play. In essence...ouch. Assuming that this applies to both Daemons, Marines, Chaos Marines and so on...ouch. This is not a good time to be a guardsman.
What about orks a 30 boy ork squad can charge you as soon as it drops. Or a fully tooled up nob squad charges after ariving from deep strike F#^k.
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Deleted
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Post by Deleted on Jun 9, 2009 5:22:35 GMT -5
from what I've learned it isn't as anything goes as Apoc is with regards to army lists. The defender has a less restricted list with regards to army slots whilst the attacker has a more restricted list. So hopefully as a defender its unlikely you'll have 50 chaos terminators teleport behind your lines and assault as the attacker won't be able to take that many. I am scaried though -I think special weapon squads and prehaps banewolfs covering the entrances is the way to go!
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Post by commissargaunt on Jun 9, 2009 14:56:19 GMT -5
Yeah but what Jarms said about the Orks is a VERY good point, I am assuming that the attacker will be able to take a troops unit, 30 orks D/Sing next to your gunline. ouch. even if they can't assault on the turn they appear they will still cause major pain. Maybe those defense line thingies will stop them from assaulting you.
Also I hear that there are rules for bastions and mini forts and the like that have something like an AV and structure points! A good day to be a guardsman ^_^
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GuardsmanPatch
Captain
They took away my Bolter, and gave me a flashlight!
Posts: 212
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Post by GuardsmanPatch on Jun 17, 2009 2:06:49 GMT -5
... So how do the tanks get down to the planet surface? I'm hoping for mass-lifters to appear. Other than that... Guard for the defence, we'll let the Marines do the bridgehead bit!
Re: The Ork squad. I didn't think they could Deep strike in an ordinary game, so they won't be able to assault in a Planetstrike game. They turn up, hit them with pie plates and flamers... and repeat.
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Post by Ymmot (M.I.A) on Jun 17, 2009 2:09:23 GMT -5
what about ork roks falling from the sky?
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Post by Melissia on Jun 17, 2009 2:20:50 GMT -5
Deep striking Repentia who can assault on the turn they arrive?
Huh, they might actually be useful for once.
edit: wait no, only units which can already deep strike may assault on the first turn.... blarghl. They're still pretty worhtless in comparison to other things I can already get, like a Seraphim squad.
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Post by Rolling Thunder on Jun 17, 2009 5:05:50 GMT -5
*Checks WH codex*
Melissa...ah, you've seen your minor folly. *Ominous chanting begins in background*. Now....come to the dark side....
P.S What, you actually expected GW to make Repentia's useful? Hmmm...silly. Though I hear they are quite good in apocalypse, if you mount them up in Valkyries and charge the enemy lines.
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Post by Melissia on Jun 17, 2009 5:14:30 GMT -5
You can't mount them in valkyries, their rules specifically say that they cannot enter transports.
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Post by Rolling Thunder on Jun 17, 2009 10:51:52 GMT -5
Well, I really must summarise that it's their own damn fault they're so useless, if they're going to be like that.
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Post by Melissia on Jun 17, 2009 11:19:10 GMT -5
Which makes it GW's fault for making them so limited.
They cannot be joined by independant characters. They are not faithful. They do not have power armor. They cannot enter transports. They have a good chance to go through Rage each turn. They cost as roughly as much as a khorne berzerker or noise marine each
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Post by ElegaicRequiem on Jun 17, 2009 11:32:12 GMT -5
And the mistress even more. But how about we remove the point cost and say they're more expensive than a marine?
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Post by Ymmot (M.I.A) on Jun 17, 2009 11:37:52 GMT -5
I still say a big squad with a priest forced to charge into the nearest enemy transport would be a alright way to use them...
provided that is the closest target.
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Post by Melissia on Jun 17, 2009 12:11:38 GMT -5
"A big squad with a priest" amounts to roughly five hundred points depending on how you build your priest
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Post by Ymmot (M.I.A) on Jun 17, 2009 12:14:05 GMT -5
yarp
but what else are you going to do with them?(besides not take them, which is probably the best solution.)
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Post by WestRider on Jun 20, 2009 1:16:24 GMT -5
I got a flip through the PlanetStrike book at my FLGS this evening. Some mitigating points for IG:
- The Defender gets to place all the Terrain, including the Fortifications that are used as Objectives, and gets any Weapons that may be mounted on those fortifications for no Points Cost. Many of these Weapons are capable of shooting up Units as they Deep Strike.
- Everything in the Attacker's Army comes in from Reserves, either by Deep Striking, or coming on from a board edge that the Attacker chose as closest to the Landing Zone where his heavy equipment is being shuttled down. Although the Reserves start at 3+ on Turn one, they are still affected by an Officer of the Fleet. So we can hopefully get to take them apart a bit more piecemeal than anyone else.
- Not so much a new Rules point, but: Although any Units that already had the Deep Strike Rule may Assault on the Turn they come in, anyone who's tried to use Vanguard Veterans or Boss Zagstrukk can tell you that this is a very risky tactic. The main Unit to be feared here is Tyranid Raveners, since they have a 12" Charge, although anything with Deep Strike and Fleet can be nasty.
Also, if you keep your Units behind Defense Lines and such, your Opponent will have to roll Difficult Terrain, making it even harder to successfully pull off such an Assault. Even better, if you put them in a Bastion, Bunker, or other building, they can't be Assaulted at all until the building is brought down. And most buildings can hold any one Unit plus Independent Characters.
More generally: The Rumours about the Force Org charts (or at least the ones I saw) were correct: The Attacker gets an extra HQ, possibly an extra Elite (I can't remember), no mandatory Troops Choices, and double the usual number of Fast Attack. The Defender gets an extra HQ, again a possible extra Elite, but I don't recall, and double the usual number of Heavy Support Slots.
All Units are Scoring, but to claim an Objective, they must actually be in contact with it, not just within 3". There is no Contesting, if both Players have Models in contact with a given Objective, the Attacker gets it. If the game is a Draw on Objectives, Kill Points are used as a Tie-Breaker.
I had to catch my Bus, so I didn't have time to get to the Strategems or special Missions. My first impression, though, is that if you play it with people who are also mostly out to have fun, it's going to be a blast, but trying to play PlanetStrike in a competitive situation or with Opponents who are jerks is probably going to be no fun at all.
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Post by Macfeegle on Jun 20, 2009 1:43:25 GMT -5
More generally: The Rumours about the Force Org charts (or at least the ones I saw) were correct: The Attacker gets an extra HQ, possibly an extra Elite (I can't remember), no mandatory Troops Choices, and double the usual number of Fast Attack. The Defender gets an extra HQ, again a possible extra Elite, but I don't recall, and double the usual number of Heavy Support Slots. Just to clarify, one of the guys at the LGS gave me a card with the Planetstrike Force Organisation Chart. Attackers: Compulsory 1 HQ Optional 2 HQ 6 Troops 6 Elites 6 Fast Attack 3 Heavy Support Defenders: Compulsory 1 HQ 2 Troops Optional 2 HQ 3 Elites 6 Troops 3 Fast Attack 6 Heavy Support
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Post by WestRider on Jun 20, 2009 14:03:16 GMT -5
Thanks for the correction, I didn't think I had it quite right.
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Post by Ignatius on Jun 20, 2009 19:33:28 GMT -5
can you imagine a VERY large planet strike game with 6 units of 3 russes..or bassies for that matter!?! thats a whole lotta ordinance
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GuardsmanPatch
Captain
They took away my Bolter, and gave me a flashlight!
Posts: 212
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Post by GuardsmanPatch on Jun 21, 2009 7:11:03 GMT -5
Funnily enough, I can imagine the Guard doing the attack rather well. I mean, and vast sea of men landing in the middle, the defenders wondering if they have enough rounds to kill them all in front of them, then the horrible sound of 9 russes turning up right behind them....
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xthetenth
Lieutenant
Arty for the arty god, pie for the pie throne
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Post by xthetenth on Jun 21, 2009 10:29:48 GMT -5
Or the horrible sound of a group of hellhounds/bane wolves all primed to cut them out of their defenses and a bunch of valkyries swooping down to attack their strong points as they realize they're going to get burned or blown out of their fortifications and be at the mercy of the tide of infantry coming their way...
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Post by Ignatius on Jun 21, 2009 11:59:13 GMT -5
.....both
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Post by ElegaicRequiem on Jun 21, 2009 15:10:24 GMT -5
Will dsing vehicles be able to fire like normal on arrival, or regular rules apply? Hmm... vendettas...
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