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Post by The Envoy (AWOL) on Jun 25, 2009 18:44:34 GMT -5
Under the last edition, I liked Drop Pods.
Now they're insanely good. Why take Rhino's when you can just ignore everything your opponent has and drop your troops right on their heads?
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Post by ElegaicRequiem on Jun 25, 2009 18:46:46 GMT -5
Half of them first turn.
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Post by The Envoy (AWOL) on Jun 25, 2009 18:50:06 GMT -5
Deathwind Launcher.
BS4
Pretty much immune to Deep Strike mishaps.
Yeah, I'm really not a huge fan of there current rules or equipment. And the fact that they're dirt cheap points wise.
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Post by Ignatius on Jun 25, 2009 23:31:25 GMT -5
I dont find drop pods as cheep as tau disruption pods. 4+ cover save at all times from 12" or more away is REALLY annoying. That and the fact that he has never failed one.
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nox
Captain
WWPKD?
Posts: 169
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Post by nox on Jun 26, 2009 8:51:31 GMT -5
I dont believe the drop pod can even shoot the turn it lands. Doesnt it count as moving 12''? Then, if it has a Deathwind, the enemy sees it as a threat and shoots at least a gun at it. Cause why not? you dont have much on the board with drop pods anyway. So your army is pulled apart piece meal.
And yes, Disruption pods = god.
Nox
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Post by Melissia on Jun 26, 2009 8:59:50 GMT -5
Units can shoot the turn they land when they deep strike.
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Post by John_Galt (M.I.A) on Jun 26, 2009 9:37:50 GMT -5
Drop a battlecannon pie plate, good bye smurf squad and drop pod ;D
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nox
Captain
WWPKD?
Posts: 169
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Post by nox on Jun 26, 2009 9:43:58 GMT -5
Units can shoot the turn they land when they deep strike. Units or Vehicles?
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Post by Melissia on Jun 26, 2009 9:46:14 GMT -5
I don't recall reading any special rules for vehicles that are deep striking, nox. Mind you, none of my armies use deep striking vehicles so it's not a big deal to me.
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nox
Captain
WWPKD?
Posts: 169
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Post by nox on Jun 26, 2009 9:54:13 GMT -5
Mind you, none of my armies use deep striking vehicles so it's not a big deal to me. Lol, gotcha. Then for everyone elses sake, i found this on Dakka Dakka: "Page 95 of the main rule book, Vehicles that Deep Strike count as moving at Cruising Speed. "
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Post by Gree on Jun 26, 2009 12:07:09 GMT -5
I just got the White Dwarf, and too be frank I am not very impressed with Cruddace's performace. predicted the Eldar where going to win becuase Phil Kelly wrote the codex and they do.
*sigh*
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Post by Rolling Thunder on Jun 26, 2009 13:37:59 GMT -5
Eldar, in planetstrike, should be easy to defeat simply because they can't spam mechanised units.
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Post by Gree on Jun 26, 2009 13:40:09 GMT -5
Eldar, in planetstrike, should be easy to defeat simply because they can't spam mechanised units. Should be, but that's how White Dwarf battle reports go. They don'y make sense. Plus he spread out the individual squads in three seperate locations but kept them close as possible so Phil could flame them. Plus he put his command squad out in the open instead of a bastion.
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Post by Melissia on Jun 26, 2009 13:47:53 GMT -5
Attackers: Compulsory 1 HQ Optional 2 HQ 6 Troops 6 Elites 6 Fast Attack 3 Heavy Support Defenders: Compulsory 1 HQ 2 Troops Optional 2 HQ 3 Elites 6 Troops 3 Fast Attack 6 Heavy Support Let's see... 6 fully kitted out Seraphim squads which can shoot and assault on the turn they deep strike. Or five Exorcists and a leman russ squadron on defense... I think I may have just smiled.
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Post by commissargaunt on Jun 26, 2009 13:49:11 GMT -5
sorry melissa you can only have one vanilla Russ allied, says nothing about squadrons,
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Post by RedsandRoyals on Jun 26, 2009 13:51:29 GMT -5
I think there was an FAQ that said you could take Russ Squadrons as allies...
Reds
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Post by The Envoy (AWOL) on Jun 26, 2009 13:54:04 GMT -5
I think there was an FAQ that said you could take Russ Squadrons as allies... Reds I don't know of an FAQ that says that.
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Post by Melissia on Jun 26, 2009 14:02:23 GMT -5
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Post by The Envoy (AWOL) on Jun 26, 2009 14:08:27 GMT -5
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Post by Melissia on Jun 26, 2009 14:14:00 GMT -5
It's also why I might someday be tempted to use a walker-heavy army that uses the following:
3 full armored sentinel squadrons 3 full penitent engine squadrons
(aside from 0-1 leman russ squadrons and having to have 1 HQ and 2 Troops from C:WH, you are not limited in how many forces you choose as allies if your base codex is C:WH-- that is to say, you could fill up four troops slots with infantry squadrons for example).
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Post by The Envoy (AWOL) on Jun 26, 2009 14:15:17 GMT -5
That's a pretty good deal if you did it.
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Post by Melissia on Jun 26, 2009 14:19:35 GMT -5
The Sentinels would be using plasma cannons and lascannons to deal with their anti-tank, while the penitent engines rushed up into melee. It's not TOO bad of a force, considering how highly unconventional it is... it's not ideal, but it'd be damned fun.
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Post by 3ff3ct on Jun 26, 2009 14:54:29 GMT -5
Eldar, in planetstrike, should be easy to defeat simply because they can't spam mechanised units. Fire Dragons. Lots of them. 6 squads in fact Planetstrike is mad, played 15 games so far, although haven't thoroughly abused it yet though Advisors are awesome for it too ;D Watch the skies!
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Post by Rolling Thunder on Jun 26, 2009 16:26:08 GMT -5
Fire Dragon spams are defeated by the fact I intent to not armourspam, thus leaving his anti-armour units looking rather silly standing in front of my very very very large gunline.
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Post by Gree on Jun 26, 2009 16:33:19 GMT -5
Actually if you are using any bastions then he can target those with the Fire dragons.
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