Deleted
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Post by Deleted on Dec 22, 2008 5:08:29 GMT -5
Fresh off the press at BoLS, these rumors are of course just rumors But they sounds interesting. "Fleet Officer" sounds like he could be very fun, calling down Orbital Bombardments every turn in addition to our regular ordinance
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Post by The Refined Gentleman (M.I.A) on Dec 22, 2008 5:32:12 GMT -5
The commissar lord rumor fits in with the pics of the new commissar model we saw a month back.
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Post by jazzadazza on Dec 22, 2008 7:01:17 GMT -5
I want Drop troops
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Post by kellysgrenadier on Dec 22, 2008 7:45:05 GMT -5
Hell yeah! That sounds terrific. Still, I hope that drop troops are still doable.
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Post by aeonian on Dec 22, 2008 8:16:32 GMT -5
haha...they better be doable *gathers his men, sneaks outside of GW H.Q with flamers and plasma guns in hand*
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Post by Sen.Kerry on Dec 23, 2008 11:08:38 GMT -5
So what, We end up with one full squad and another squad of 6 or a full squad and another squad of 4 with a heavy gun? Am I the only one that sees a bit of a logical flaw?
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Post by Ymmot (M.I.A) on Dec 23, 2008 11:45:10 GMT -5
we get 2 ten man squads with a heavy weapon each, if you do not play with heavy weapons in your squads you may have a problem, but why would you?
actually I can think of some reasons of my own, so maybe they're doing it to sell 5packs of snap together guardsmen.
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Post by Sen.Kerry on Dec 23, 2008 12:06:02 GMT -5
Oh i got it now. Only 8 men and a heavy weapons team for the same price as 20 men... Got it. fornicateers.
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Post by ssgtdude (M.I.A) on Dec 23, 2008 13:47:12 GMT -5
Yep all a marketing ploy to make you buy more dudes.
Most of us should have amassed most of the army you will ever need. This means you can concentrate on other parts of the game.
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Post by Ymmot (M.I.A) on Dec 23, 2008 13:57:53 GMT -5
I'm still hoping we get 20 guys in a box, just that 4 of those guys will be kneeling and each box comes with 2 heavy weapons along with all the special weapons and vox casters we will ever need, and they could even be really cool and toss in a few upgrades for the sargeant, but just special and a heavy per squad would be nice, which heavy do you think they will include in the box?
I vote either missile launchers or heavy bolters.
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Post by Sen.Kerry on Dec 23, 2008 14:27:39 GMT -5
I'm still hoping we get 20 guys in a box, just that 4 of those guys will be kneeling and each box comes with 2 heavy weapons along with all the special weapons and vox casters we will ever need, and they could even be really cool and toss in a few upgrades for the sargeant, but just special and a heavy per squad would be nice, which heavy do you think they will include in the box? . I would pay 40 bucks for that
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Post by ssgtdude (M.I.A) on Dec 23, 2008 14:42:23 GMT -5
Not happy with this at all, but it answers our doctrine question
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Post by jpwyrm on Dec 23, 2008 15:15:03 GMT -5
This sounds interesting. Can't wait to see the new Stormtroopers and the plastic Valkyrie!!!
I like this idea of having a specialized HQ to get some special equipment/talent/explosion ;D
Those are still rumours, but I hope they are more then that, especialy for the plastic stuff!
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Post by Inquisitor Lord Graenis on Dec 23, 2008 16:57:00 GMT -5
Not happy with this at all, but it answers our doctrine question at least its not a special character.
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Post by Ymmot (M.I.A) on Dec 23, 2008 20:37:34 GMT -5
I agree with Inquisitor Lord Graenis.
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Post by ssgtdude (M.I.A) on Dec 23, 2008 21:18:54 GMT -5
We don't know if it is a special character at all right now.
At this point I don't like it due to the limitation we will be placed under. Currently with the doctrine we are able to create many different armys due to the flexibility of the doctrine.
How many different HQ's are we going to have? 6 or 8? Which means that we will have 6 or 8 different armies.
currently we have 12 examples of guard armys in the back of our codex and none of them are anywhere near what ome of us play.
The only way I would be happy with this is if you have a generic HQ and are able to buy the abilities like you buy a doctrine and apply them to the army after purchase of the HQ.
That is the only way I can see we would still have the versibility versus 6-8 variations of a theme.
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Deleted
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Post by Deleted on Dec 23, 2008 21:27:54 GMT -5
I'm finally back from a holiday.
But sstdude, what your saying is that you basically want an emperors champion vow style things put on our officers, but with a guard twist and a few more options.
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Post by ssgtdude (M.I.A) on Dec 23, 2008 21:52:12 GMT -5
No, I'm saying let us buy a generic general and buy the doctrines we want on him for a flat cost for the army. versus 6 or 8 cookie cut hq's.
This will give us the versatility to build an army that fits our army versus having only 6 or 8 versions of an army.
Think about it like this. Tournament players will only have to tailor an army to beat 6 or 8 options from the guard. This has been a reason many guard players did poorly in tournament play in the past is because we had severe limitations in what we could take. If you find a good combination of doctrine like some of us have then the tournment play is usually out of the question due to the cost limitation.
I'm not looking to make guard an uber force because they never will be, but I do want a competative edge versus someone saying hey let's get a game in. What version of guard am I going against today?
The Guard have currently one truely competition force, but most tournaments do not allow it because it is a IA army list. Why? Because most people don't have that book, they have the misconception that what is now a troop choice isn't allowed to capture objectives, and it tends to roll over most other army's and how fun would that be for the SMurf golden child?
I am thinking more like HQ - rank Munitorium sanctioned equipment - point cost X Imperial Tactica sanctioned drills - Point cost X Special Characters for the different sactioned armies would have more than what we could buy normally.
We would be allowed to choose 5 combined from the two sub catagories. Once paid for then it comes as equipment that the unit has issued as part of their kit (due to munitorium special request for that army), or this is how they were trained in Imperial tactica.
This would allow for the fluffy armies, the competitive powergamer, and the ever popular I play for fun player to make their army.
In this way many of us have army's that operate in different fields as well as specialized units that we can tailor to our exisiting armies.
Hope this makes more sense.
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leinadyor
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Post by leinadyor on Dec 24, 2008 2:28:58 GMT -5
I'm willing to wait and see what actually comes with the new codex. If GW wants to give guard special characters the least they can do is make it so the SC can replace any officer in the army.
What I would like to see would be an SC officer that allows an army or a platoon to become mechanized, or light infantry, or drop troops, and if I'm really lucky and entire army/platoon of grenadiers. With plastic stormtroopers on the way this is something that I'm really hoping for.
Leinad
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Post by Deleted on Dec 24, 2008 14:26:36 GMT -5
Thanks sstdude. I can understand where you are heading with this.
leinadyor, you have a fair comment. Upgrading an officer to a SC is a great idea, sort of like the two of the SCs in the SMurfs codex. But do you what would be better. It not being a SC. Rather an upgrade.
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leinadyor
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Post by leinadyor on Dec 24, 2008 16:52:14 GMT -5
I would so much prefer that it was simply an upgrade, but I don't expect GW to be that nice to us. I believe that they want to have every army live off of SCs and super elites and then complicate things by saying that you have to have a butt load of troops if you actually want to win.
If GW gives us officer upgrades then they will think that it is to much like the old doctrine system and say we can't do that. Cause if we do it will be a rehashed old codex instead of a new one.
What I think would be nice is much like some others have said is to have SC where we can pick their weapons but their wargear is special for them. Maybe I want so and so to have a stormbolter and not a plasma pistol.
I have a rather large list that I like to use in games of Apocalypse that if GW could do the codex right will fit into a single FOC and can comfortably fit in under 2500pts. It has a little bit of everything that I like to play but is not codex legal because of doctrine conflicts.
end rant Leinad
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Post by ssgtdude (M.I.A) on Dec 24, 2008 21:06:37 GMT -5
leinadyor maybe it is something that I hold a bit more personal as I have an entire army that is converted so it is going to hit me harder than most. I don't expect GW to take pity just because I want it that way, but hopefully that can understand that a cookie cutter system of only 6 types of guard armies will handicap the greatest force out there.
It would take the emperor's greatest armies from a million worlds and make it into X number of armies that can only be played X number of ways. When what is needed is Nth number of armies played Nth number of ways.
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Post by Deleted on Dec 24, 2008 23:35:59 GMT -5
ssgtdude, you hit the nail on the head...the guard should have limitless possibilities in army variations.
and like you said earlier...the back of the codex has 12 examples that no one uses...they are stupid combinations of unpractical doctrines...so it will be said if we have to make army wide group choices like that.
i thought i remember a rumor saying that they will most likely be 'platoon based' doctrines...
like platoon 1 is all mechanized, platoon 2 is all drop troops, platoon 3 is grenadiers, platoon 4 is light infantry...and squads within these platoons can be upgraded to veteran status.
now this would be a good system that not only retains most of the important doctrines but allows for a diverse and themed battle force
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leinadyor
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Post by leinadyor on Dec 26, 2008 3:15:46 GMT -5
I still dislike what GW did to the SM Codex, I have been able to get around it without losing to much of what I had fluffwise. I know that I will be able to adapt to whatever comes in the new Codex but I want to like it as well as be able to use it.
I tend to use a lot of things just because I like them not because they kick butt. I have yet to meet another Guard player that will actually use a Techpriest in a tournament style of play. Every tournament that I have played in, I went just for the opportunity to play against seasoned players with cool or unique armies. I don't care if I win or lose as long as I enjoy myself. I usually play a very mixed and balanced list and I live buy "take all comers and see what happens".
I'm tired and can't seem to keep my mind on track, maybe in the morning I'll be able to say what I mean and not just what comes out.
Leinad
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Post by ssgtdude (M.I.A) on Dec 26, 2008 3:19:48 GMT -5
leiandyor. Hold on to your socks.
I played a techpriest during the 'ard boyz tournament the first year they had it. I made it to the second round. enjoyed the beef out of it.
Proved that guard are an army to have to take serious.
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