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Post by Machine Gun Kelly on Oct 18, 2011 12:20:16 GMT -5
I´ve used the tank because I think it looks so sexy.
....hmmm perhaps I should paint the camo on it as thongs and brah........
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Post by nicholls on Oct 22, 2011 12:35:17 GMT -5
so you guys have offically converted me....Im currently switching over one of my punishers to an executioner so that I can potentially roll with 2.
thanks guys
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Post by Empirespy on Oct 22, 2011 13:25:34 GMT -5
The Punisher cannon itself never made much sense to me... That cannon has 2/3 the range, the same firepower, and worse AP than a heavy bolter? It should really be like S6 AP4 or S5 AP3 with 36" range at least. Yes, it has 2/3 the range of a heavy bolter, worse (no) AP, but it is the same strength as a heavy bolter. How on earth does it have the same firepower?!?! You need 7 heavy bolters to have 1 more shot, and then the punisher has a heavy bolter on it as well, and it is impervious to strength 4 and bellow weapons, you need strength 8 weapons to have a chance of killing it head on. This is IMHO is better than the 3 heavy weapons teams that would be enough to match that.
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Post by Laughing Man on Oct 22, 2011 14:38:46 GMT -5
For the cost of a functioning punisher i.e 250 points you can get 3 hydras with 25 points to spare
that's 9 heavy bolter shots and 12 twin-linked strength 7 ap 4 at longer range.
Get Hydras they're awesome.
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Post by Empirespy on Oct 22, 2011 15:17:12 GMT -5
And they remove cover saves from fast moving bikes/ skimmers.
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Post by Laughing Man on Oct 22, 2011 17:45:06 GMT -5
And they remove cover saves from fast moving bikes/ skimmers. Nothing like shooting down a stormraven with a 75 point model. Nothing like having a dice thrown at my head for being a smartarse either.
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Post by Trooper One-Nine-Seven-Four on Oct 23, 2011 17:14:30 GMT -5
I really need to get my Hydra that is base coated finished, and start working on my other one that's primed...
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Post by vegna on Oct 24, 2011 4:52:52 GMT -5
yesh i forgot about this thread... so to sum up it's cool looking but plays badly. just have to hope it will be fixed in the next codex...doubt it.
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Post by Ymmot (M.I.A) on Oct 24, 2011 11:36:33 GMT -5
I never thought a rotary cannon on a tank looked very good anyway. If I can't stuff a bunch of the enemy's heads down the barrel, what's the point?
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Post by vegna on Oct 25, 2011 13:55:56 GMT -5
I like it. then again my first armoured unit was a stormlord... now if they made the punisher more like a single vulcan...
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Post by krasimirova on Oct 25, 2011 14:03:17 GMT -5
Ehm.. You can make a shadowsword out of the same kit Vegna.. You can fit alot of heads down that barrel.. And the Stormlord actually works btw..
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Post by vegna on Oct 25, 2011 16:03:33 GMT -5
I know the storm lord works, and I know you could but I bought it to make the storm lord, I like gatling guns but was saying maybe in crease the strength and AP by 1 or 2 points and maybe the same rule as the stormlord, if it stays still it fires an extra 10 shots. Also is it pinning? cuz just thinking about 30 shots ripping around your going to want to hit the deck.
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Post by DadCRO on Oct 29, 2011 11:11:11 GMT -5
I never thought a rotary cannon on a tank looked very good anyway. If I can't stuff a bunch of the enemy's heads down the barrel, what's the point? What if the rotary cannon is bigger than your average guardsman?
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Post by The Hawk! on Nov 8, 2011 7:04:29 GMT -5
Punishers are more eefective than you think..... At the 2nd get together mine popped a Chimera clean open on its back side. 20 shots, quite a few pens...... ones bound to be a 6, with the -1 modifier, is still a wrecked
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Post by ElegaicRequiem on Nov 8, 2011 11:38:33 GMT -5
Punishers are more eefective than you think..... At the 2nd get together mine popped a Chimera clean open on its back side. 20 shots, quite a few pens...... ones bound to be a 6, with the -1 modifier, is still a wrecked We know they're effective. They're just not cost-effective. Just about everything else is better for less cost, therein lies the problem.
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Post by krasimirova on Nov 8, 2011 11:46:05 GMT -5
180 points to wreck a chimera.. 20 shots, 10 hits, 6's to pen (5's will only get you a weapon destroyed which you need 4 of to wreck a std. chimera(4 x 6's here)) that is 1.67 pens.. 6's to wreck it.. That is 2.7 % chance..
Imagine wrecking that chimera with something that actually works.. And then shooting the punisher at the guardsmen getting out...? If you are so big a mashocist to bring the punisher, at least use it right...
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stinckpickle
Conscript
The Leman Russ it's all we'll ever need.
Posts: 47
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Post by stinckpickle on Dec 6, 2011 21:51:07 GMT -5
to me the best ork horde killer would be a chimera with two heavy flamers and a special weapons team with three flamers inside its cheap and you can get like 50 hits on them and they don't get saves
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danesk
Captain
Tread softly, and keep the finger on the trigger
Posts: 207
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Post by danesk on Jan 3, 2012 11:33:35 GMT -5
I actually have a punisher with HB-sponsons. Great idea on paper, mediocre on the field. I can't complain to much, it's one of the best MC killers I have, but as said, overpriced. You can get, not more, but more effective dakka for less points.
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Post by Empirespy on Jan 4, 2012 12:13:49 GMT -5
I saw a game on Monday, it was mech guard list filled with melta vets and plasma command squads, and they had a single bare bones punisher as they're only heavy, and it worked as a paladin killer, managed to kill 3 termies in the first round of shooting, and another 3 throughout the rest of the game, and 6 terminators in one game is pretty awesome in my books. One thing that helped him though was that the GK player didn't think it was too much to worry about, so it got into range without being fired at, instead firing his psyflman dreads at the vets in chimeras, and he was also very unlucky rolling against the punisher when he did turn attention to it.
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Post by egon on Jan 5, 2012 6:47:10 GMT -5
I saw a game on Monday, it was mech guard list filled with melta vets and plasma command squads, and they had a single bare bones punisher as they're only heavy, and it worked as a paladin killer, managed to kill 3 termies in the first round of shooting, and another 3 throughout the rest of the game, and 6 terminators in one game is pretty awesome in my books. One thing that helped him though was that the GK player didn't think it was too much to worry about, so it got into range without being fired at, instead firing his psyflman dreads at the vets in chimeras, and he was also very unlucky rolling against the punisher when he did turn attention to it. Not really a reliable tactic then? For this to work you would not only have to have an opponent that ignores your Punisher until it's to late (unlikely), he must also fail to kill the chimeras for long enough to not let his Psyfleman to fire at the Punisher AND his must be unlucky when he finally does shoot at the Punisher! I'm just not a big fan of tactis that rely on luck. Historically those who do are the ones we call 'losers'.
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Post by krasimirova on Jan 5, 2012 8:31:47 GMT -5
Removing 6 terminators in a entire game, isn't impressive at all..! It is pretty bloody terrible..! Unless you are talking about a assault involving ratlings...
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Post by ElegaicRequiem on Jan 5, 2012 12:05:57 GMT -5
A plasma CCS in a chimera can do a lot more than kill six termies in six rounds... It might total more than a punisher, but that unit can kill just about anything. And if the dice like you that day, the chimera will survive more than three rounds.
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Post by krasimirova on Jan 5, 2012 14:35:02 GMT -5
ElegaicRequiem: The Plasma CCS (Chimera ML/HF + 4 x PG + PP) is 5 points cheaper than a Punisher..
On top of that, you get orders, ability to work after transport getting wrecked etc etc..
In general as i have mentioned before: The only thing you punish with a Punisher, is yourself..
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Post by ElegaicRequiem on Jan 5, 2012 18:54:54 GMT -5
Ah, right. Mine only costs more because it's Straken.
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Post by nicholls on Jan 5, 2012 20:09:48 GMT -5
I recently resurrected my punisher after playing a few months with the executioner. I agree with most that points wise the punisher is over priced unless Col. Pask is in it.
However i played the punisher in a defensive roll where it stayed in my back 8 inches and waited for my opponent to attempt to deep strike raptors and termies on my gunline.
It worked Punisher ate them.
the executioner could have done the job too however it may have scattered onto my gunline.
all in all punisher 7 out of 10 punisher with pask 8 out of 10 executioner 9 out 10
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